Several good reads recently on how gaming can be tapped to deliver education. Patrick Supanc, President of College and Career Readiness at Pearson, was on Mashable discusing the how leaderboards can help with student motivation and leveling-up can help build student confidence with complex issues and problems.
Tom Francis outlines his take on what makes a good game - good points in thinking about gaming design. Summary below but worth reading the entire article:
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Challenge: How much you enjoy tackling what you’re being asked to do.
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Feel: Making individual interactions convincing and pleasurable
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Freedom: The extent to which a game reacts to your choices with interesting results
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Place: A world you want to be in
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Promise: The temptation of further possibilities
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Fantasy: The appeal of playing this role
Finally, ReadWriteWeb covers the launch of Stencyl, a new game creation studio that offers a gaming design platform using a grag-and-drop interface. Users can also create their own building blocks that can be shared with others.
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